Windows 10 High CPU Usage Fix

I noticed recently that Windows 10 was using a high amount of CPU. Checking Task Manager, could see this was coming from Runtime Broker.exe A bit of Binging around and I found this solution posted in the Microsoft forums. Click Start->Settings Click "System" runtimebrokerfix1Click "Notification & actions" Continue Reading ››

Winds of Paradise in TestFlight

During lunch today I uploaded our first beta version to be available in Apple's TestFlight. I'm looking forward to even *more* testing and bug reports now, and a release in the hopefully not too distant future!

Removing Malware: Ubuntu and SCCM Endpoint Protection

I had a poor soul who was hit by encryption malware. It appears that the person was infected at home, which encrypted files on that person's DropBox account, which where then detected by SCCM Endpoint Protection on the company laptop. To be safe, I wanted to make sure that the point of infection was in fact … Continue Reading ››

DataTable() Fix in Mono 4.0

If you recently upgraded to Mono 4.0 and you use DataTables to return SQL results (in my case from Postgresql), you may have received a heart attack similar to mine when you were bombarded with the error: [code language="csharp"] SourceTable is required to be a non-empty string[/code] This appears to be related to Bug #29557: https://bugzilla.xamarin.com/show_bug.cgi?id=29557 Thought .Net … Continue Reading ››

NuGet Is Just Better

I was working on getting Postgresql, Visual Studio Remote Debugger, and PHP running on Server 2012 R2 so that I can up my debugging-fu, rather than just relying on Console.WriteLine. Ran into some DLL hell trying to get npgsql working. I saw NuGet mentioned while Binging for solutions, so I figured I'd give it a try. … Continue Reading ››

Deleting Child Objects Recursively in Unity

It took me a bit of Binging to find a method that worked the way I needed. 1st, create a public GameObject to hold the parent of the items you are looking to delete. Set this either from the Unity Editor or in code. Then simply call a foreach loop on the parent GameObject as below to … Continue Reading ››

Winds of Paradise on iOS!

Winds of Paradise build and runs on iOS! Stymied by the "NSURLErrorDomain error -1012" error for a while, but the Unity guys came through and provided a fix! Love that I can test our little game on the go now! Winds of Paradise on iOS    

Windows 10 Live ID with Custom Username

[Updated with instructions for latest Preview iso] I finally got around to installing the Windows 10 Technical Preview. Loving the speed, Cortana, and new Start Menu! Though I am hoping those icons get some tweaking before release. I did the really slick "sign in with Windows Live Account" thing, but didn't like the "adamd" username it gave … Continue Reading ››

Prepare for the Winds of Paradise

After 4 months of initial development (and years of deep thought) I'd like to announce our 1st game: Winds of Paradise We, a handful of gamers, are setting out to make a 2D MMO for mobile, desktop, or wherever you happen to be. When will we finish? Who knows. Will it even work? Sure, … Continue Reading ››