Deploying Team Viewer with Intune

The scenario: you have computers that are only bound to AzureAD and you need to deploy a customized version TeamViewer to those computers. Me too! Here's what I did.

Create the Custom Module & Policies

Log into to www.teamviewer.com

On … Continue Reading ››

Pinebook Pro Encrypted Home with OpenSUSE

Just a quick tutorial for setting up an encrypted /home partition on your Pinebook Pro with OpenSUSE Tumbleweed.

This assumes you are doing a fresh install. If not, be sure to backup your data.

Initial Installation

Follow OpenSUSE's tutorial for creating an bootable … Continue Reading ››

Winds of Paradise 0.2 Build 191 Released

All in-game controls have been moved to Unity's new input system! This took a *really* long time, but I'm so relieved to finally be there.

With that change, pretty much all controls and interactions could use some testing.

Interested in testing?

Make sure … Continue Reading ››

Deploying Autodesk AutoCAD 2023 and Later with Intune

Hi everyone. Now that Autodesk has moved to a new method of creating custom installers for their products my older "Deploying AutoDesk AutoCAD 2019 with Intune" article needed some updating.

Below you'll find the instructions to deploy any Autodesk application using Microsoft Intune and Endpoint Manager. I'll be using … Continue Reading ››

KDE on Rocky Linux 9

Installing KDE on Rocky Linux 9 is easy, as long as you enable the right repositories. One of these have changed since Rocky Linux 8, so if you've found a RL8 guide online, you may have been stymied.

Install Rocky Linux and choose either Server with GUI or Workstation under … Continue Reading ››

Fixing Unity3D Hub on Fedora

Unity3D isn't officially supported on Fedora, only RHEL & Centos. It will work fine, it just needs a little tweak.

You can install Unity Hub by following the instructions for RHEL/Centos here: https://docs.unity3d.com/hub/manual/InstallHub.html#install-hub-linux

After doing so, you'll probably get a blank screen:

Unity Gamepad with UI Touch Support

This is probably a really simple topic, but it had me stumped for a bit, so I thought I'd post about it.

I have a Unity game I'm developing that I'm adding controller support to using the Unity Input System. One of the things I realized was that, when Unity … Continue Reading ››