I’ve been learning Japanese for the last couple of years. One thing I’ve always wanted to get working is Japanese text input on the Fedora Linux KDE Spin. It turns out, there’s a great Romaji/Hiragana/Kanji keyboard for KDE on Linux, it just takes a little configuring.
Reboot. You should be asked for encryption password during the boot process.
Log in as root and open Konsole again.
lsblk
You should see something like this:
You should see something like this:
NAME MAJ:MIN RM SIZE RO TYPE MOUNTPOINTS
mmcblk0 179:0 0 58.2G 0 disk
├─mmcblk0p1 179:1 0 16M 0 part /boot/efi
├─mmcblk0p2 179:2 0 500M 0 part [SWAP]
├─mmcblk0p3 179:3 0 32.7G 0 part /
└─mmcblk0p4 179:4 0 25G 0 part
└─luks-26a9eb0a-fc68-47f5-917c-89281603cfa8 254:0 0 25G 0 crypt /home
The last partition should be type “crypt” mounted as “/home”. If so, you’re all set!
Finally, create a real user. Their home directory will default to the encrypted /home mount.
Hi everyone. Now that Autodesk has moved to a new method of creating custom installers for their products my older “Deploying AutoDesk AutoCAD 2019 with Intune” article needed some updating.
Below you’ll find the instructions to deploy any Autodesk application using Microsoft Intune and Endpoint Manager. I’ll be using AutoCAD 2023 in my examples, but the process should be similar for any Autodesk product that appears on the Custom Install screen.
In order to create a custom installer you’ll need to perform some customization steps through the Autodesk website, some in Windows, and finally some in Endpoint Manager.
Under License Type choose Serial Number Select the product you are looking to package Click Next
Next to Package name, I’m going to use AutoCAD2023 You can use whatever you’d like, but choosing that will make sure your files look just like mine.
You can only create a deployment to a network share. Since we’re using Intune, this isn’t relevant, so we’ll pick the hidden C: drive share to specify your local computer. Choose \\localhost\c$\users\[your username]\Desktop\autocad .
You can uncheck the “Install Autodesk desktop app” if you won’t be using it.
Click Download
Run the downloaded file. This will create a folder on your desktop called autocad .
You may see messages like the below when installing. You can ignore them and click Continue.
Open Windows Terminal or PowerShell. Change directory into the directory just above the autocad folder you create for the network installation.
For me that’s:
cd ~/Desktop
Tell the Intune prep tool to create a package from the autocad directory, use the Installer.exe located in the image folder, and save the package to your current directory:
For the uninstaller, this is a bit of a kludge since it only uninstalls the main component, not the rest. For me, this is sufficient.
The IdentifyingNumber seems to be the same regardless of version number, but to be sure, on a machine with AutoCAD 2023 installed, run the following in PowerShell.
Get-WmiObject -Class Win32_Product | where name -eq "AutoCAD 2023 - English"
Make the uninstall command like mine below, but making sure to use the IdentifyingNumber that you got above.
Under Detection Rules choose “Manually configure detection rules”
Click + Add
Choose MSI for rule type and enter the same identifier as above: {28B89EEF-6101-0409-2102-CF3F3A09B77D}
No Dependencies are needed.
Finally, assign it to whatever device groups you need. Devices in those groups will automatically download and install AutoCAD 2023. Alternatively, you can assign it to user groups and those users can install AutoCAD from the Company Portal app.
Thanks again for all of you that patiently waited for this while we got our licensing sorted with AutoDesk and the amazing staff there who got it all working for us.
Please feel free to leave me comments below and I’ll reply as soon as I can.
Installing KDE on Rocky Linux 9 is easy, as long as you enable the right repositories. One of these have changed since Rocky Linux 8, so if you’ve found a RL8 guide online, you may have been stymied.
Install Rocky Linux and choose either Server with GUI or Workstation under software selection.
Make sure the account you created for yourself is an administrator.
After installation has completed, log in and open up a terminal app.
Add the EPEL Repository
sudo dnf -y install epel-release
PowerTools is now called CRB. This repository has many of the prerequisites that KDE needs.
sudo dnf config-manager --set-enabled crb
Update packages with the new repositories
sudo dnf -y update
Install KDE Plasma
sudo dnf group -y install "KDE Plasma Workspaces"
Disable the GNOME login screen an enable the KDE login screen
sudo systemctl disable gdm
sudo systemctl enable sddm
Reboot
sudo reboot
Once you reboot, you should be at the KDE login screen.
Make sure to choose Desktop Session: Plasma (X11) or Plasma (Wayland) from the login screen.
After doing so, you’ll probably get a blank screen:
Unity Hub Blank
If you run Unity Hub from the console you’ll see the following error:
ERROR: Licensing SDK logging callback is not registered. Please use 'registerLoggingAdapter' function from the SDK to do so.
If you try running the licensing SDK directly you’ll get this error:
/opt/unityhub/UnityLicensingClient_V1/Unity.Licensing.Client No usable version of libssl was found [1] 694717 IOT instruction (core dumped) /opt/unityhub/UnityLicensingClient_V1/Unity.Licensing.Client
You can see from the error that Unity is looking for an older version of SSL that is present on RHEL/Centos systems, but not newer version of Fedora.
To fix this, just install a compatibility version of SSL and kill any running versions of Unity Hub
This is probably a really simple topic, but it had me stumped for a bit, so I thought I’d post about it.
I have a Unity game I’m developing that I’m adding controller support to using the Unity Input System. One of the things I realized was that, when Unity detected that a gamepad/controller was connected, the UI stopped responding to touch.
The really simple fix is that Touchscreen needs to be added as an optional component to the Gamepad input settings.
First, find your Controls prefab and double-click it.
Click the drop-down next to All Controls and choose whatever you called your gamepad settings (I called mine Controller).
Click the dropdown next to Controller (or whatever you named this control scheme) and click Edit Control Scheme.
Gamepad should already be set to required.
Click the + icon, choose Touchscreen, and set it to optional.
That’s it! Now whenever a player connects a gamepad/controller they will still be able to use the UI in touchscreen mode.
I recently needed to track down who had recently used a device bound to AzureAD. We don’t tend to make use of the Primary User field, since our devices tend to be handed out in bulk to large groups of people at once, rather than one-at-a-time. This meant I had to track down who was using which device in a more roundabout method.
To accomplish this, you’ll need to use both Microsoft Graph and Microsoft Endpoint Manager.
Lookup the Device ID
First you’ll need Azure’s device ID for the computer.
Make sure to sign into graph, or you’ll only see the sample data.
Query type: GET
Version: beta
URL: https://graph.microsoft.com/beta/deviceManagement/managedDevices/[device ID here]
Click Run Query
You’ll only see the first several lines, which probably won’t show the logged on users.
Click the Expand button
Scroll down to where it says usersLoggedOn then select and copy the ID inside of the quotes.
Go back to Endpoint Manager
Click Users on the left.
Paste the user ID into the search field. This should tell you the name of the user who logged into that device. If there were multiple people recently signed in, they’ll all be in the usersLoggedOn array.
I’m going to show you how to fix a problem that’s driven me crazy literally for years. If you’re using KRDC to remotely access a computer with VNC, the Scale button, by default, does nothing. It’s actually a super easy and kind of silly fix. If you prefer video, see my YouTube video on this embedded at the bottom.
If you click the Scale button nothing happens
If you look at the KRDC config file you can see that scaling defaults to 100.
~/.config/krdcrc
For some reason, this causes the scaling button to do nothing. To fix this, you could hand edit the krdc config file every time you have a new connection, or, you can just add the Scaling Factor action to the toolbar.
Go Settings then Configure Toolbars
Scroll down and select Scaling Factor Click the right arrow to add it to the toolbar Click the up arrow to put it next to Scale Click OK
If you click Scale, still nothing happens. Turn Scale on and then drag the slider and scaling will start working!
Turn on Scale and adjust the slider
At this point you won’t have to drag the slider anymore. Once scale is off of its default value, the scale button works as expected. Simply do this for every new VNC client you connect to.
When I add Android support for Unity on Linux as an additional module in Unity Hub, I find that Unity is unable to the SDK.
The problem appears to be that Unity does not set the binaries included as executable after extracting. I believe this may be fixed on newer versions of the Editor, but this is an issue for me on 2020.3.28f1.
The simple fix is to make all files in the AndroidPlayer executable. If Unity is open, close it.
Open Konsole or another terminal app.
cd ~/Unity/Hub/Editor/[Unity version]/Editor/Data/PlaybackEngines/AndroidPlayer
find . -type f -exec chmod +x {} \;
When you re-launch Unity, it should have no problem using the Android SDK.