I was working on getting Postgresql, Visual Studio Remote Debugger, and PHP running on Server 2012 R2 so that I can up my debugging-fu, rather than just relying on Console.WriteLine.
Ran into some DLL hell trying to get npgsql working. I saw NuGet mentioned while Binging for solutions, so I figured I’d give it a try. Where has this been all my coding life?
A few clicks, and remote debugging is up and running. I even copied the compiled files over to my production box, and everything is working fine in Centos on Mono as well. What a great way to spend a Friday morning off!
It took me a bit of Binging to find a method that worked the way I needed.
1st, create a public GameObject to hold the parent of the items you are looking to delete. Set this either from the Unity Editor or in code.
Then simply call a foreach loop on the parent GameObject as below to delete all children.
foreach (Transform child in searchResultParent.transform)
Winds of Paradise build and runs on iOS!
Stymied by the “NSURLErrorDomain error -1012″ error for a while, but the Unity guys came through and provided a fix!
Love that I can test our little game on the go now!
I finally got around to installing the Windows 10 Technical Preview. Loving the speed, Cortana, and new Start Menu! Though I am hoping those icons get some tweaking before release.
I did the really slick “sign in with Windows Live Account” thing, but didn’t like the “adamd” username it gave me.
If you want to choose your own username, but still have the Windows Live coolness, choose “My work owns this device” instead of “I own this device” (I may not have this wording quite right).
Then, when it gives you the option to sign in with your Window Live ID, choose to use a local account (way at the bottom). You’ll only see this if you chose the “work” option.
The name is asks you for will become your username, so choose what you’d like that to, not necessarily your full name.
Once you’ve signed in
Click Start and choose Store (beta)
Click the portrait icon
Enter the password you used when you created your initial account during setup
Sign in with your Windows Live ID
And voilà! All the handy-dandy fun of using a Windows Live ID with a profile path you’ve come to know and love.
After 4 months of initial development (and years of deep thought) I’d like to announce our 1st game: Winds of Paradise
We, a handful of gamers, are setting out to make a 2D MMO for mobile, desktop, or wherever you happen to be.
When will we finish? Who knows.
Will it even work? Sure, why not, what could go wrong?
I managed to make my OneDrive (aka lifeline) on Mac OS unhappy today. It would crash immediately upon opening.
I Bing’d around a bit, and came up with this fix:
Enter this path: ~/Library/Containers/com.microsoft.onedrive-mac/Data/Library/Application Support/onedrive/settings
Delete the file that ends in .dat
Reopen OneDrive and everything should be copacetic.
PS: This will cause OneDrive to rescan all of your files, but will not delete any files locally.
Halcyon and On and On came on Pandora. Always fills me with nostalgia for my high school days running Mandrake Linux with a stripped down Enlightenment WM and listening to techno on XMMS.
So much so, I fired up the old Packard Bell Pentium 166 for a classic listening session. Oh memories.
It’s something drilled into every MBA, day after day. It’s a simple mantra, but one easily forgotten as excitement around a project builds. I am always tempted to re-invent the wheel, just to see what kind of wheel I can come up with.
But, when you have a goal in mind, remember: you don’t need to roll your own JSON library, host your own Git repository, code a game engine from scratch. Keep it simple, and focus on what you do best.
PS: Also fight the urge to recode your Java app in C# because Visual Studio 2013 is all free now. Fight it. You can do it!
It couldn’t hurt to see how Mono runs in Centos these days though…
It’s long over due, but I finally got an SSL certificate for shernet.com! Was happy to find (sorry for the advertisement) a Comodo Wildcard SSL cert on SSL2Buy for only $60. Was afraid it might be too good to be true, but everything went great, including testing a certificate reissue.
Unity engine will finally connect to my web server without yelling at me about an bad certificate. What a happy day
It’s been a while since I got to sit down and write some code. There’s one project that’s been on my mind for years, but it’s languished for some time. I decided to give it another go, this time using Unity instead of HTML5.
Since this project is probably going to take quite a while, and I’m not really expecting much from it in a return on investment point of view, I’m using the free Unity. Free Unity, as you probably know, lacks .Net sockets for mobile platforms. Since I’d really like to get it working on iOS, and don’t have $3000 to spend on Unity Pro and iOS Pro, I’m going to stick with the old GET/POST method I started with back when I was using HTML5.
To communicate with my server then, I’ve been using the WWW class in Unity.
WWW www = new WWW ("http://server/function.php", pData, headers);
However, because WWW runs as an Enumerator and requires
yield return www
I was having all sorts of trouble getting the result from the WWW GET.
What seems to be working for was to put the WWW command in its own Unity C# script, use evil global variables, and run it by using:
I’m still hoping to find a way to pass parameters to the added component, rather than using global variables, but I feels good to finally start passing some sanity checks!